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Vishang Shah - Technical Art Director - TiMi Studio Group
WebFar Cry 3 (Game Cinematic) Environment Modeling/ Lighting/ Compositing Guardians of Middle-earth (Game Cinematic) Lighting/ Compositing PlanetSide 2 (Game Cinematic) Lighting/ Compositing WebYet while filling empty space is easy, creating natural-looking environments is a bigger challenge. Ubisoft's solution on 'Far Cry 5' was to develop a set of procedural tools to generate biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more. Procedural technical artist Étienne Carrier walks you through how they ... dopad rizika
Shayne Martin - Victoria, Virginia, United States - LinkedIn
WebMar 23, 2004 · Unparalleled long-range gunplay - Battle to the ends of the earth with Far Cry's utterly unique, 800-meter scalable view system. Lock onto enemies from a … WebAbout. 15+ years of experience in AAA games in Technical Art domain. 8+ years in leading Technical Artists. Specialization in Procedural Generation and Open World Building. Deep understanding of Houdini in context of world/assets/tools development for video games. Experience in design, prototyping and delivery of production ready, scalable Art ... WebMar 23, 2004 · Unparalleled long-range gunplay - Battle to the ends of the earth with Far Cry's utterly unique, 800-meter scalable view system. Lock onto enemies from a distance with motion-sensing binoculars. Then choose your style of attack - from long-range sniping to ballistic close-quarters firefights - and everything in between. dopad covidu na ekonomiku